Prototype
This is the first stage of the Prototype!
The game is a bit more evolved.
In this Build you're be able to see the Player with proper animations (Idle, Running and Attacking). Each enemy has their name above the player and always facing him. Balls spawning and rolling down on the level for the Player to dodge. Platforms moving. Enemies now have pathfinding (mannually and using NavMesh from Unity) and also the Finite State Machine, waypoints are created and connected automatically between each other through the editor (for a better performance). Mini-puzzle of openning a door by turning on and off switchs. Spikes falling from the sky and a wall that pushes the Player forward. The player now takes damage from one type of enemy and level related traps.
(From the Backstage)
- fixed a bug with the sword collision with the enemies not doing damage properly
- fixed collisions with door buttons
- wall movement fix
- the platforms on the level got a bit restructured since there were too many and some were not possible to jump to
Files
Get Obsidian
Obsidian
3D action-platformer
Status | In development |
Author | Jorge Maia Sousa |
Genre | Adventure |
Tags | 3D, Singleplayer, Third Person |
More posts
- Major Prototype UpdateSep 06, 2019
- Prototype adjustmentsApr 08, 2019
- Fixed Jump, Camera, Melee AttackMar 21, 2019
- Initial Stage Alpha PrototypeMar 21, 2019
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