Prototype adjustments


This devlog yet refers to the Prototype!

In this Build there are some fixes. We've started to combine everything that we have until this moment with the scene that has the level itself. The level now has one zone with enemies, terrain with NavMesh and waypoints. The enemies' view angle also changed from 75 to 360, so they see you even if you're behind them.

(From the Backstage)

  • the enemies' name got reworked since we noticed that it wasn't working properly
  • the collisions with the door buttons is better
  • trying to fix a bug where the sword does damage if the player is idling

Files

Obsidian 1.0.3.zip 24 MB
Apr 08, 2019

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